If we want to create subtle coloring, all we need to do is drop the fog multiplier value down to something like 0.1, and render again, with the material now only producing really obvious coloration on the thicker parts of the geometry. Which gives us a pretty decent looking effect. Given that what I want to create is a nice burned orange color, Click OK, and then take a render. So a frosted glass we can create by changing the glossiness in the reference. And two, we have, for example, the empty room, and we want to cover them with the glass. This is something that we mostly use when we add the exterior For the glass.
#Vray frosted glass how to
Just thought of something else, Chaos Group recently produced 3 really nice tutorials explaining how to use the new system.exterior, interior, and one on materials. With our basic glass shader already assigned then, let's come to refraction controls for the material, and make use of the somewhat misleadingly named fog options, these being fog color, fog multiplier, and fog bias, although to actually create a colored glass, all we need to do is use the fog color swatch. 113.How to add frost and shape to the Glass: The next type of glass could be the frosted glass. Honestly, I used to be Vray setting tweaking addict, but with the new system, you dont' have to mess with it that much once you get the hang of it. Having seen how we can use the v-ray material to create a basic glass shader, what we want to do here is take a look at how we might go about adding a bit of extra complexity to that by creating both colored and frosted variants of it.